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	<title>Comments on: OpenGL ES纹理尺寸限制的处理方法</title>
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		<title>By: bagusflyer</title>
		<link>http://www.iphone-geek.cn/%e7%bc%96%e7%a8%8b/opengl-es%e7%ba%b9%e7%90%86%e5%b0%ba%e5%af%b8%e9%99%90%e5%88%b6%e7%9a%84%e5%a4%84%e7%90%86%e6%96%b9%e6%b3%95/comment-page-1#comment-363</link>
		<dc:creator>bagusflyer</dc:creator>
		<pubDate>Thu, 18 Nov 2010 05:50:31 +0000</pubDate>
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		<description>这倒是个好消息，我历来对OpenGL这种限制不太喜欢。</description>
		<content:encoded><![CDATA[<p>这倒是个好消息，我历来对OpenGL这种限制不太喜欢。</p>
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		<title>By: borisyue</title>
		<link>http://www.iphone-geek.cn/%e7%bc%96%e7%a8%8b/opengl-es%e7%ba%b9%e7%90%86%e5%b0%ba%e5%af%b8%e9%99%90%e5%88%b6%e7%9a%84%e5%a4%84%e7%90%86%e6%96%b9%e6%b3%95/comment-page-1#comment-362</link>
		<dc:creator>borisyue</dc:creator>
		<pubDate>Thu, 18 Nov 2010 05:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.iphone-geek.cn/?p=916#comment-362</guid>
		<description>在OpenGL ES1.1对纹理图像有2的幂次方限制
但OpenGL ES2.0则没有这个限制，默认的则会显示黑色区域，设置好纹理参数则可以显示任何尺寸的纹理。</description>
		<content:encoded><![CDATA[<p>在OpenGL ES1.1对纹理图像有2的幂次方限制<br />
但OpenGL ES2.0则没有这个限制，默认的则会显示黑色区域，设置好纹理参数则可以显示任何尺寸的纹理。</p>
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