(注:本文改编自iPhone – saving OpenGL ES content to the Photo Album,懒得全文翻译了,只挑一下重点加上自己的语言描述一下)
有许多程序都有将图片存入相片簿的功能。如果你使用了OpenGL ES,那么本文的方法适合你使用。简单步骤:
- 使用glReadPixels读取GL数据到字节数组中
- 使用UIImageWriteToSavedPhotosAlbum将UIImage存储到相片簿中
但怎样将字节数组转换成UIImage比较困难。由于 [UIImage imageFromData:data]需要UIImage支持的文件格式,所以并不适用,因为从glReadPixels读取的字节数组中的数据是原始像素数据。可以使用CGImageCreate来创建一个CGImageRef,然后用[UIImage imageWithCGImage:imageRef]转换成UIImage。CGImageCreate要求CGDataProviderRef,可以通过CGDataProviderCreateWithData使用glReadPixels的数据来创建。整个过程的流程如下:
glReadPixels -> CGDataProviderCreateWithData -> CGImageCreate -> [UIImage imageWithCGImage:] -> UIImageWriteToSavedPhotosAlbum
但是还存在一个问题,OpenGL 使用标准笛卡尔坐标,即+Y朝上, -Y朝下。所以用glReadPixels获得的数组是上下颠倒的。可以使用位旋转技术进行修正。下面是代码(用在具有CAEAGLLayer的UIView中) :
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| -(UIImage *) glToUIImage {
NSInteger myDataLength = 320 * 480 * 4;
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength );
glReadPixels (0, 0, 320, 480, GL_RGBA, GL_UNSIGNED_BYTE, buffer );
// gl renders "upside down" so swap top to bottom into new array.
// there's gotta be a better way, but this works.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength );
for(int y = 0; y < 480; y ++)
{
for(int x = 0; x <320 * 4; x ++)
{
buffer2 [(479 - y ) * 320 * 4 + x ] = buffer [y * 4 * 320 + x ];
}
}
// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData (NULL, buffer2, myDataLength, NULL);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * 320;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB ();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef imageRef = CGImageCreate (320, 480, bitsPerComponent, bitsPerPixel,
bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent );
// then make the uiimage from that
UIImage *myImage = [UIImage imageWithCGImage :imageRef ];
return myImage;
}
-(void)captureToPhotoAlbum {
UIImage *image = [self glToUIImage ];
UIImageWriteToSavedPhotosAlbum (image, self, nil, nil);
} |