(注:本文改编自iPhone – saving OpenGL ES content to the Photo Album,懒得全文翻译了,只挑一下重点加上自己的语言描述一下)
有许多程序都有将图片存入相片簿的功能。如果你使用了OpenGL ES,那么本文的方法适合你使用。简单步骤:
- 使用glReadPixels读取GL数据到字节数组中
- 使用UIImageWriteToSavedPhotosAlbum将UIImage存储到相片簿中
但怎样将字节数组转换成UIImage比较困难。由于 [UIImage imageFromData:data]需要UIImage支持的文件格式,所以并不适用,因为从glReadPixels读取的字节数组中的数据是原始像素数据。可以使用CGImageCreate来创建一个CGImageRef,然后用[UIImage imageWithCGImage:imageRef]转换成UIImage。CGImageCreate要求CGDataProviderRef,可以通过CGDataProviderCreateWithData使用glReadPixels的数据来创建。整个过程的流程如下:
glReadPixels -> CGDataProviderCreateWithData -> CGImageCreate -> [UIImage imageWithCGImage:] -> UIImageWriteToSavedPhotosAlbum
但是还存在一个问题,OpenGL 使用标准笛卡尔坐标,即+Y朝上, -Y朝下。所以用glReadPixels获得的数组是上下颠倒的。可以使用位旋转技术进行修正。下面是代码(用在具有CAEAGLLayer的UIView中) :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | -(UIImage *) glToUIImage { NSInteger myDataLength = 320 * 480 * 4; // allocate array and read pixels into it. GLubyte *buffer = (GLubyte *) malloc(myDataLength); glReadPixels(0, 0, 320, 480, GL_RGBA, GL_UNSIGNED_BYTE, buffer); // gl renders "upside down" so swap top to bottom into new array. // there's gotta be a better way, but this works. GLubyte *buffer2 = (GLubyte *) malloc(myDataLength); for(int y = 0; y <480; y++) { for(int x = 0; x <320 * 4; x++) { buffer2[(479 - y) * 320 * 4 + x] = buffer[y * 4 * 320 + x]; } } // make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL); // prep the ingredients int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * 320; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; // make the cgimage CGImageRef imageRef = CGImageCreate(320, 480, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); // then make the uiimage from that UIImage *myImage = [UIImage imageWithCGImage:imageRef]; return myImage; } -(void)captureToPhotoAlbum { UIImage *image = [self glToUIImage]; UIImageWriteToSavedPhotosAlbum(image, self, nil, nil); } |



